When people think of the Golden Age of arcade games, they picture Pac-Man, Donkey Kong, or Space Invaders. Titans like Atari, Namco, Nintendo, and Midway ruled the arcades — but they weren’t the only players changing the game.
Beneath the flashing lights and coin slots was a pack of bold underdog developers pushing boundaries. They took risks, introduced wild mechanics, and laid the groundwork for features that today’s blockbusters rely on.
Let’s plug in and explore the forgotten trailblazers: Gremlin, Centuri, Universal, Exidy, and Stern.
Gremlin Industries

Before Sega took over, Gremlin was already ahead of the game.
Notable Titles:
- Frogs (1978): Jump mechanics before jumping was cool. Catch bugs, avoid hazards — a proto-platformer in disguise.
- Hustle (1977): Pre-Snake action. Classic grid-chasing gameplay with multiplayer tension.
- Head On (1979): Collect dots in a maze while avoiding head-on crashes. Yep — it inspired Pac-Man.
- Astro Blaster (1981): Complex enemy waves + early voice synthesis = a futuristic shooter with real depth.
Why They Matter:
Gremlin wasn’t just fun — they were first. Jumping mechanics, maze navigation, and in-game voice? All before it was mainstream.

Centuri

The American gateway for Japan’s most experimental shooters.
Notable Titles:
- Phoenix (1980): The first true arcade boss fight. Giant flaming bird? Yes, please.
- Vanguard (1981): Multi-directional shooting + dynamic music = cinematic experience.
- Time Pilot (1982): 360° freedom in a shooter. Travel through time, dodge bullets — Konami made it, Centuri brought it west.
- Gyruss (1983): A circular shooter set to Bach’s Toccata and Fugue. Fast, strange, and unforgettable.
Why They Matter:
Centuri helped define challenging gameplay. Their shooters introduced evolving zones, full-range movement, and classical music as a gameplay cue. Hard? Yes. But genre-defining.

Universal

Bright colors, cute characters, deep mechanics. And often overlooked.
Notable Titles:
- Mr. Do! (1982): Dig Dug’s smarter cousin. Power-ups, smarter AI, high scores galore.
- Lady Bug (1981): Maze-running with strategy — change the maze as you play.
- Space Panic (1980): The first platformer, before Donkey Kong. No jumping — just hole-digging to trap aliens.
- Cosmic Avenger (1981): One of the first continuous side-scrollers. Beat Scramble to the punch.
Why They Matter:
Universal was playful but cutting-edge. They practically invented platforming and strategic maze games — decades before indie games brought them back.

Exidy

Controversial, edgy, and ahead of its time.
Notable Titles:
- Death Race (1976): Run over “gremlins” that suspiciously looked like people. Triggered the first moral panic in gaming.
- Crossbow (1983): Light gun shooter + strategy. Protect allies from doom.
- Cheyenne (1984): Wild West shootout with flair. Added themes and narrative to the shooter format.
Why They Matter:
Exidy dared to be dark before it was fashionable. Violence, morality, and player choice entered arcades here.

Stern Electronics

From pinball to pixels, Stern’s early entries talked back.
Notable Titles:
- Berzerk (1980): “Intruder alert!” Voice synthesis, killer robots, and permadeath. Truly intense.
- Frenzy (1982): Destructible environments made this Berzerk sequel feel alive.
Why They Matter:
Stern brought personality to arcades. Talking enemies, AI-driven robots, and destructible environments? They laid the groundwork for immersive gameplay.
How These Underdogs Measured Up
Underdogs | What They Did First | Why It Mattered |
Gremlin | Jumping, voice synthesis, early maze games | Influenced Pac-Man and platformers |
Centuri | Boss fights, time travel shooters, dynamic music | Set standards for shoot-em-up gameplay |
Universal | Invented platforming, puzzle maze mechanics | Inspired dozens of future platformers |
Exidy | First game violence controversy, light gun strategy | Predicted ESRB debates & tactical gameplay |
Stern | Talking NPCs, AI robots, destructible maps | Made arcades feel alive and personal |
Final Word: Respect the Rebels
These companies weren’t household names — but their fingerprints are on nearly every great arcade game that followed. They pioneered features, took narrative risks, and dared to experiment before anyone else.
Next time you’re digging through a retro arcade or browsing a cabinet collector’s haul, give the *Mr. Do!*s and Astro Blasters their due.
They may not have won the high score in sales, but they rewrote the rule book on how games could be played.